Battlefield 3 finally released.
For those whom have been living under rocks, Battlefield 3 was released last week (yes, only last week) and many of us have been hammering it (some more than others).
The game is not without it's flaws, but most of the glaring ones are clearly errors and will be fixed with the first patch (we hope). In essence, it's awesome and easily the best FPS I've played. It is orders of magnitude better than BC2. Although I'm not really sure why they made the jets completely useless when you first jump in them, it's very nice not to have to worry about getting randomly bombed while walking around on foot.
Communication
I feel the need to vent this here, but the lack of in-game VOIP in BF3 at release is (to me) a significant detractor. I find it incredible that DICE/EA felt it was an optional extra. To my mind, BF2 had the perfect in-game VOIP model and if that had been replicated (with the commander channel changed to a SL channel), the game would have been better.
BF2 allowed a player to communicate with their Squad and their Squad Leader to communicate with the Commander via private channels. You could turn it off if you didn't want to be involved, but I'd suggest that most people who used it loved it and are similarly mystified as to it's disappearance from the game.
DICE/EA! Bring back the Squad VOIP!
Maps
Beyond the weapon physics, a big part of Battlefield games has always been the maps. This is what made BC2 so unsatisfying... the maps were so dull. Small, confined and lacking anything resembling a useful flank. BF3 hasn't quite gone to the sizes of some of the bigger BF2 maps and while some of the capture points are a little close together, you have options.
Some commentary on the maps from a Conquest point of view.